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Star trek resurgence length9/3/2023 ![]() ![]() ![]() Resurgence isn't finished, of course, and there's time left to smooth out the most noticeable flaws. These flaws stand out more in a realistic game than in the comic book style Telltale used for so many years. Likewise, the walking animations have an awkwardness to them that feels mismatched with the fidelity Resurgence is shooting for. The facial animations aren't bad, but have a robotic quality you don't see in today's luxuriously motion captured games-they remind me of the first couple Mass Effects, now well over a decade old. Dramatic Labs is using Unreal Engine and opted for a realistic art style that stumbles into the uncanny valley. Though Resurgence's tone is exactly what I want out of Star Trek, I'm worried the developers aren't going to have quite the time or budget they deserve here. I'm curious to see whether the entire thing is focused around the diplomatic mission the demo introduced, or if it'll combine multiple storylines. I hope there's more opportunity to explore the ship in the full game, which sounds like it'll be bigger than I expected: Resurgence will roughly be the length of a full Telltale game season, which the devs equated to a Trek miniseries in length. The developers told me that the full game will have some actiony bits to break up the conversations, but in the demo I didn't do much more than walk a few feet and click on bits of the environment to get a little color commentary. ![]()
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